Thank for your intereset. I started to port it on mv but I was stuck because of the battle manager phase are not working the same way. Now I'm not working on RPG maker anymore (juste doing the support for my existing plugins), so sorry to tell you that I will not port for MV.
Love this one, but may cause some conflicts when using some battleUI or battle hud plugin together(mine is Visustella frontview Battle UI), the battle_hud will dissapear after finished <scan> skill for 1turn,refreshed on next turn.
Using<Quick skill>or instant to jump the turn can fix it,though.
All of it i guess?.. it's just disappeared, which means my bottom screen does not show anything(portrait/gauges/numbers/). It seems like when i use <Hide Battlehud>, sorry for no image but i think this is the whole issue.
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Man, this would be so Peak on MV too...
Thank for your intereset. I started to port it on mv but I was stuck because of the battle manager phase are not working the same way. Now I'm not working on RPG maker anymore (juste doing the support for my existing plugins), so sorry to tell you that I will not port for MV.
Thanks, its okay!
Love this one, but may cause some conflicts when using some battleUI or battle hud plugin together(mine is Visustella frontview Battle UI), the battle_hud will dissapear after finished <scan> skill for 1turn,refreshed on next turn.
Using<Quick skill>or instant to jump the turn can fix it,though.
Thank for your feedback.
Can you tell me more about your issue with your hud? I'll try to fix it.
Wich part of the hud is disabled? (conflict with visustella are hard to solve because of the obfuscation but I already have an idea about your issue).
All of it i guess?.. it's just disappeared, which means my bottom screen does not show anything(portrait/gauges/numbers/). It seems like when i use <Hide Battlehud>, sorry for no image but i think this is the whole issue.
I made an update. Can you try it and tell me is it solve your issue?
It is fixed now! Thanks for your helping, look forward to next plug-in!